parenting something to a deforming geometry will not move the object, since its the shape thats deforming. To have deforming geometry (skin, blendshape, warpdeformer) transform an object, use a hairsystem follicle or search for a script called djRivet.mel
I made my site in Dreamweave, was a piece of cake. I have no knowledge of web stuffs or scripting at all. Keep it simple, the more clicks and the flashy your website the worse its going to be as a portfolio site.
Thanks Mark, I tried to create one myself once but it did render horrible slow, probably something wrong with the settings I used. Going to try that script out, always enjoy faster rendering :)
Really with any package or engine, max and maya can both easily duplicate objects around splines, and Unity could do it via a editor script, while unreal can do it via a construction blueprint.
Yep, a color managed workflow is beyond having a monitor that is just capable of showing sRGB. Maybe this eBook helps you out, as it was a good crash course for me: http://spyder.datacolor.com/scripts/ebook-en/Spyder_eBook_EN_final.pdf
@Tzur_H I recorded a short video here: https://streamable.com/jxnqx I am using a script called quickpipe to make the edge into a cylinder. There might be a better way to do it but thats the one I used
O I see what he was trying to do....now I look like an idiot :( Sounds like a nifty script... just confused as to why you have to use the execute command within the function
They're going to have to pull some crazy script magic to actually make this decent, because the trailer did absolutely nothing to make me want to see this. Pretty nice CG on the orc faces, though.
Haha...where did you manage to get those shots? It's my personal tool - small Bevel scripts i did a while ago > http://i.imgur.com/obXtRCx.gif I never shared it anywhere online..
dear rens, i hate all of your halo work, thank you and good night XD you guys tried http://www.matthewlichy.com/Scripts.html some great scripts to help speed things up