I really hope morphs replace bones for facial animation during the next hardware cycle. They are so much easier to work with and such a wide range of expression can be pulled from a handful of morph targets.
a qc file is used for compiling. havent done any dota2 importer editing yet so i dont know. maybe you can replace a qc file and trick the importer that way. no clue
Methinks it's the cheekbones and the cheeks themselves. Too close together it seems. He also looks like he's been hitting the hormone replacements pretty hard, but the mass is well handled by you and it looks fantastic.
I worked on Copernicus for 3 years and I can assure you that the bear here is not the bear you worked with. That bear was made by Minoh Kim after we replaced the one shown here in this thread.
Seems like that Celeron is s1155. Benchmarks look like absolute crap though, like 1/3 to 1/4 of average to high end CPU's. I'd replace that, the GPU is probably still OK.
Thanks! It's been a while since I updated this thread. I replaced many of these materials. Here's a more recent version. I'm working on a vespa to place in the scene as we speak. It should be done soon.
I would suggest replacing your index.html with your portfolio.html so that rafalk.co.uk goes directly to the portfolio goods. I'd also move the paragraph of verbage you have on the current 'home' to the contact page.
I'm pretty sure the SG552 model he has for sale is stolen as well. I'll look thru old counter-strike weapon model replacements and see if I can find the matching one.
He does and under is watch some really good stuff has happened for them. But if he were to do bad stuff like a few of the CEO of the past he would get replaced for sure.
Millenia the problem with you making such good textures is that the fps hands are so obviously bad now! On a serious note, I would love to see (and would totally work on) a full texture replacement mod.