Thank you everyone for your kind words :) Anyone have a friend in the gaming media or some other outlet that could host and embed the <2mb unity web build?
You can just translate the shader code to Unity. These are not default features in Unreal but made using hlsl and sometimes with a help of blueprints. Good luck anyways. Interesting project.
Does this retain UV's? I'm looking for something that can quickly decimate archviz furniture and props for unreal/unity use, but the I would of course need the UV's intact.
For this problem alone it may be better to work in UDK or Unity. Game engines work far better than either max or maya for getting the whole scene to look good.
Then you're not really re-using the skeleton then. :smile: It's still possible to share animations in Unity or Unreal, and in Maya if you are using HumanIK. What game engine are you using?
mixing bunch of mismatched things in Unity because it's Friday dance I keyed for Animstate "Dance Off"; long live Techno Viking https://www.youtube.com/watch?v=IA43NGqwF5Y
Thanks to all for comments! Something is coming today, guys! ___________________________________________________________________________ KBcreator13 we are using Unity. I don't know, try to use references of old scrollers, it can work ;)
Aye, yup I'll be popping it into UDK, might try Unity after that and see how hard it is to get an online playable version going. Makes a portfolio more interesting!