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Re: shilka
Reply by
dejawolf
·
Nov 2007
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3D Art Showcase & Critiques
washes on the other hand, conforms to the surface of the vehicle, it accumulates in depressions and corners automatically.
4 results
Re: First Next Gen character
Reply by
JasonLavoie
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Oct 2010
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3D Art Showcase & Critiques
nice forms so far, love the hard surface / organic feeling armor.
2 results
Re: Prop practice - Epic Bow
Reply by
AshuraDX
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Mar 2015
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3D Art Showcase & Critiques
retopo this sculpt and add control loops to make it a hard surface subdivision mesh ?
2 results
Re: Beretta
Reply by
kjell
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Feb 2010
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3D Art Showcase & Critiques
why would you ant to sculpt a hard-surfaced gun like that?:s
2 results
Re: Newbie to 3D Max
Reply by
Ninjas
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Nov 2006
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Technical Talk
also called "mapping coordinates" This defines what way the texture will surface the model.
KillZone Reimagined
Topic by
Farzin
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Oct 2020
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3D Art Showcase & Critiques
Hi New work ZBrush hard-surface modelling has been used for this character. Hope you like it Cheers https://www.artstation.com/farzinizadyar
3d artist looking for paid work
Topic by
starfrogsplash
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Aug 2011
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Artists Looking For Work
here is my portfolio website http://alikhalil.daportfolio.com/ specializing in hard surface models send me a pm if anyone is interested
Re: Feedback on Substance Designer Work
Reply by
RickyVarun
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Mar 2020
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3D Art Showcase & Critiques
hi, so I cleaned up the surface noise. I will update it on the artstation.
4 results
Re: Sketchbook: Michal Hoz
Reply by
_Michal_
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Apr 2014
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Digital Sketchbooks
This model was great practice for PBR and zbrush hard surface, call it done for now
Re: Backface Cull
Reply by
Pandamonio
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Jan 2014
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Technical Talk
Thanks gsokol, but my objective is to have the possibility to see the backside of the surface black.
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