WTF? I wouldn't even buy any non-Nexus device these days due to the slow or non-nature of Android system updates for other brands. Other brands are slow to push out any updates, but quick to abandon a device altogether. With a Nexus device you're guaranteed to have the fastest updates for the longest period. Also it seems…
you seem to be looking right down the flat tops of your hair strips. additionally it appears you're running unreal and probably the builtin hair shader which has a way of highlighting planes. if that sounds about right then not much you can do apart from reshaping the strips, making them messier and angling some of them…
Butter Beer? Don't listen to all the fake recipes calling for ice-cream or root beer, here's the original Tudor recipe: Ingredients 500ml ale Yolks from 2 medium eggs, whisked 60g sugar Dash of nutmeg 15g unsalted butter Method: How to make butterbeer Pour the ale into a warm pan on a medium heat. When the beer begins to…
I moved all the way from Florida to Dallas, I'm 37 and married. I don't think I'll be moving for a job again unless my wife is all for it and she can transfer as well. She has a nice government job so right now Dallas is great for her and I both. We recently bought a house now and are starting to put our roots down for a…
The door arch could be explained by it being a modern building with a classical aesthetic or something, but the sidewalk feels really weird. Could you show me what your ref was, where you got it? I just spent a couple of minutes googling and came up with this: Wich shows fairly thin slabs of concrete, cracked easily by…
The scale is way way off. That robo wheel chair looks gigantic and the street looks tiny. The paint marks on the road look huge compared to the street as do the tires in the pit a few images up. Also I feel as if the brownstone type buildings don't work well with the architecture of the other buildings. I would also take a…
I used the animation system a bit. Its a basic hierarchy state machine system where you can define states and then blend trees within those states that look at variables (you set these through code) to do blending. You can switch states based on variables with simple condition logic. There are also layers which are useful…
Depends on the game engine. Which one are you using? Often an engine will have an example character model, which you can use to figure out the best initial scale. Scaling is often done in the game engine, and is usually fine. You just scale the root node, or specify a scale to use when importing. However scaling in your 3d…
Mine was very similar to JordanN. As a kid I used to draw all the time, and I mean ALL the time. Cliche I know, but true. Then, I went to high school, and the drawing fell by the wayside as new interests took root but it was still there, at the back of my mind. I just never acted on it or practiced. Then came University…
I think you could stand to touch up/hide the transitional edges a bit. The trunk and that short root on the right just sorta hit the ground and end in a very clean edge. I don't really know what you wanna do about that, but it's really jarring. Quickest and easiest might just be hiding the edges behind some small rocks, or…