I did, and I was successful. In the phone screen they asked what I wanted, I said I'd like X amount. The amount was based on my past salary, what I knew about the increased responsibilities of the new position, my experience level, and what I anticipated the commuting costs to be (this last part I did not mention in…
i try to help out if i see questions covered by my skillset, not that big of a deal spending some time to make screenshots and a short explanation i remember the time when i was starting out and a lot of things were unclear because you just don't know the name of the thing you are looking for and have a lot of gaps for…
Haha whoa guys I don't work that fast you gotta give me some time. Trying to work on all the great crit mentioned so far and get her posed. Once I have the final shots ready I'll post up a howto for the fur. It's not exactly game friendly as it eats up fps like nobodies business so maybe someone else can make it more…
I've been working on the texture and retopology this last couple of days. I didn't wanted to post anything during this process because it's not very interesting to watch so I waited till having something more finished. There are still some things I want to tweak in the texture and the low poly model itself, but the next…
Calling it done! I hope you guys like it! I fixed even more post-processing and learned about LUT (look up table) which helped my post-process look even better! I love how the lighting turned out in the end. This environment was a huge learning experience for me and I can't wait to start another one! I'll upload a video of…
God rays post process shaders are good, like the one in BlackLight: http://i.imgur.com/KFvyP.jpg It's a shader a lot like a blur, but it's a directional blur away from the light source. You can also throw down a sprite quad over the sun's position for a halo/corona effect as well. But if you're using a version of Unity…
This is some really top notch work being posted here! Keep it up dude, loving some of those scenes. As for that last pic, you need to make some of the vegetation planes face outward, i get the feeling most of the are pointing up. Also, all the normals should be pointing away from the tree, for a more smooth effect. I…
I'm with red some help in that area would really boost my production, I never post anymore because my textures for Current Gen aren't as sexy as most. But yea like they say I guess just posting in Pimpin would help a bit, but I can understand were your coming from as I am in the same boat, you kind of want some hands on…
Kodde: never got around to responding to your last post here but after reading it again(linked from another post) I have something to add: If you're going to go in and add those small bevels to your low, you're actually adding a *lot* of geometry, geometry which could instead be used to simply improve the silhouette, thus…
ENV files are a very touchy breed... like neox it's failed me plenty of times, though I've always been able to resolve it while changing settings while loading it. The most important thing to test if it's loading in like ass is by click Match by Name followed by unchecking Load Vertices By Index. Worked every time with me…