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Re: Crazy Value in DX11
Reply by
Dee
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May 2013
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Unreal Engine
Basically had to bake lighting again and the artefact went away. And yes we really need DX11 :D .
6 results
Re: Darksiders II Weapon Contest (Wrap-up)
Reply by
ZacD
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Mar 2012
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General Discussion
Goodluck everyone, a lot of awesome entries. Also when do we get the old banners back :D
48 results
Re: [UDK] Desert Palace - Prince of Persia inspired environment
Reply by
MeintevdS
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May 2011
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3D Art Showcase & Critiques
Yes thanks for the reply. Those rocks look sexy. And that shader looks complex D: so many nodes...
60 results
Re: Uni project; Dino WIP
Reply by
chakkrit
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Mar 2012
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3D Art Showcase & Critiques
Done some more painting, it's coming along I think, nearly there now. Retop and unwrap soon :D
58 results
Re: Real World Material Definitions
Reply by
seth.
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Jan 2014
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General Discussion
and another in case you havent read enough already :D http://blog.selfshadow.com/publications/s2013-shading-course/
26 results
Re: Diesel Punk Detective
Reply by
walklikethis
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Apr 2013
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3D Art Showcase & Critiques
one of the best characters i have seen of late around here. So much style and weight to it. :D
26 results
Re: Red Dead Redemption Techs
Reply by
mortalhuman
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May 2010
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Technical Talk
that is hilarious, and so true. some friends and i are hopeful in developing grit game engine already doing this. :D
54 results
Re: DJ K-Banada
Reply by
Asura
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Jan 2017
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3D Art Showcase & Critiques
Been working on the hair the past few days. Digging the result for my first serious attempt at hair :D !
6 results
Re: UE4 Adventurers Desk
Reply by
Snefer
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Oct 2014
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3D Art Showcase & Critiques
Are you using parallax mapping or tesselation? Cause that goblet looks like alot more then 14k to me :D
24 results
Re: Darksiders Weapon
Reply by
TheBlade
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May 2010
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3D Art Showcase & Critiques
All i can say thats pritty dam sweet :D , i would recomend texturing itt :)
19 results
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