I'll set up some side by side stuff later on with the gem moved on top to compare. The way the mesh is made, there is no sliding of the armor or anything so it won't clip, if that's what you mean anyways. I'll give it a shot later. Thanks for the critique.
all rite, so basically, more weight in the mid section rite? as for the face, i'm going to edit the normal map later on to add pores and wrinkles so it should look more "complete" later on ... hehe ~ thnx for the suggestion! udpate coming soon...
Whichever way you end up going for, the only thing that matters at this point is to start by spec-ing the two assets (character and bow) in a way that allows for either scenario later - either with each using their own UV square, or with the bow using a full UV square and the character using 3/4 of a square (leaving one…