cross post from the Workshop thread http://steamcommunity.com/workshop/filedetails/?id=137642404 not happy with it, probably won't work on Centaur items for a while.
Ya I've been reading this book for a while ( [ame="https://www.amazon.com/MEL-Scripting-Character-Rig-Maya/dp/0321383532/ref=sr_1_3?ie=UTF8&qid=1328347790&sr=8-3"]Book[/ame] ), but its kind of dry and taking along time for me to go from reading it and using the concepts introduced in the book. What I'm really interested is…
Thanks! Just wanted to post my Anti-Mage beard here too. http://steamcommunity.com/sharedfiles/filedetails/?id=199234916&tscn=1386042679 and some progress on my Void set
Hmm that'd be nice, thought I wonder if that 75% off CS:S is on there permanently otherwise it's normally £13.99, which is over $20 and if that's $20 then the new one would be more.
book binding is a lot of fun! Making a sketchbook is a great idea. Its really rewarding to hold the book afterwards, flip through it. Would be great to then fill it full of drawings! While i haven't made a sketchbook, I've made two books for my wife, which is a little more involved because you've gotta be specific about…
Oh that's good to hear. I suppose. I'm in school right now and the cost per class is $4000 and the general instruction isn't great.. For $1300, weekly crits, and someone who knows the pipeline well.. seems pretty good in comparison.
Also, since this thread asked about polycount, here's what one guy did with only 1300 triangles. 1000 for an oil barrel should be more than enough. What matters is how do you expect the player to look at it? If the barrel serves as something important that the player can immediately zoom up on, then it makes sense to have…
I'm more afraid of not creating something than not being good enough, even though I know I will never be good enough. You should read [ame="https://www.amazon.com/Art-Fear-Observations-Rewards-Artmaking/dp/0961454733/ref=sr_1_1?ie=UTF8&qid=1378942644&sr=8-1&keywords=art+and+fear"]Art and Fear [/ame]Its a really good book…
@Monster good call, mate. Jason Osipa's book has been pretty much THE facial bible for as long as I can remember. Still have a second edition copy here. :) This might get you on your way: http://www.digitaltutors.com/tutorial/1378-Facial-Rigging-for-Games-in-3ds-Max There's also this one. Looks like it goes over…