You could try a adding a limit controller to the rotation you want to limit but I doubt it'd override the effect of whatever's driving the bones in the script - I couldnt say without trying it but its unlikely. A physics based sim would need running after the fact and would probably require just as much cleanup as you're…
*bump* lol, OK so I have got what I need set up, I know how to parent the stuff. but when I put in the parent script underneath what I have already put, it states that it cant find the bones (because it hasn't made them yet) is there a way for me to delay its check for the joint within the same python script ? or will I…
No, you can't really compete with the same product at a better price. So what can you do? Sue? That has proven to go off like a fart in a space suit. Make more stringent laws? They have been doing that for decades and it hasn't prevented anything. I think we can agree that fighting them isn't going to succeed and it isn't…
Well, I´d like to hear comments of artists. This is not a question I´m asking to get a specific answer, i just would like to know how artists handle that kind of things in the more clever way possible. I´m amazed on how in Resident Evil 4 they put those incredible and big monsters on screen and even with their low res…
Yeah, unfortunately if you eat anything from the ocean or sea, like tuna or anything, that isn't going to be passed through some filtration process. This is just the same as how tuna is becoming tainted with mercury. Also, I think it's sad that apparently for something like this to matter it has to directly affect your…
Whether the use of voxels will become more widespread or not, I'm surprised so many game-artists scoff at the very idea. To quote Adam: "If they were going to explode on to the scene, they would have by now" They've always been fully dependant on cpu, not gpu. I remember one game --Outcast-- coming out when 3d cards had…
If anything, the retail price of games is going to go up. It's stayed at relatively the same level ($50-$60) for decades, despite the fact that it now requires a vastly more significant investment to produce a game. This has been generally offset by increasing number of game sales overall, but this is only going to…
hey guys, thanks. i'll prolly figure out over the next few days which way to go with this. @vig: im trying to avoid dropping a huge load on a mac. i might be able to just dump it in my locker if i jsut put everything intomy 8gb USB stick before heading home. Then i wouldnt need to carry laptops back and forth at all @Ryan:…
what they said a desaturated greener tone might work nicer, use the AO bake as a mask to add a touch of saturation to the shadows and UV damage (the sun variety) in the paint work, and maybe colour bounce off the paint on the metal work. block out the textures first, get each material type working roughly i would start…
If/when DNF is ever released, I think it'll make for a great time-capsule thread on gaming boards. The "where were you..." retrospectives on when the game was announced (April 1997), when the engine switch to Epic's Unreal tech was made (June 1998), when the famous E3 video debuted (May 2001), when Broussard got into the…