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Re: Bierdstadt Inspired Landscape (UE4)
Reply by
Mr Significant
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Oct 2014
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3D Art Showcase & Critiques
Add some specular, to make surface variation. Its really flat now.
Re: Rigging/Binding in Maya: How to avoid meshes to penetrate each other?
Reply by
Kyle_butler
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Nov 2012
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Technical Talk
Thanks, James. I was under the impression that there was a way of creating surface colliders to avoid it...
Re: Sketchbook: MGeymonat
Reply by
Mordragos
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Mar 2018
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Digital Sketchbooks
Started working on the rider for the tiger, because hard surface was driving me mad
Re: The Ruinous Power
Reply by
Aydhe
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Apr 2019
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3D Art Showcase & Critiques
really nice sword so far. i like the super smooth surfacing.
Re: Weird Lines On Terrain
Reply by
KillerAnt360
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Apr 2013
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Technical Talk
Looks like UV stretching. Does File > Regenerate surface texture fix it?
Re: [Chivalry] - Mason Knight -Dragon Slayers Set
Reply by
Shadowplay
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Sep 2014
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Contests & Challenges Archives
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Arms & Armor, Chivalry: Medieval Workshop
update: gonna add surface detail then start working on the helmet this coming week
Re: Singed (League of Legends)
Reply by
Dimfist
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Jan 2014
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3D Art Showcase & Critiques
Are you going to make the cloth part of the silhouette or just some surface detail?
Re: BRUTE
Reply by
asphaltcowboy
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Nov 2017
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3D Art Showcase & Critiques
Fantastic! Love the surface work - the stylised look you've gone for looks amazing!
3 results
Re: [UE4] SAMPA - A near-future sci-fi city
Reply by
Steppenwolf
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Jun 2014
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Featured Artwork
It's a nice urban/commercial area. Industrial surfaces would look out of place.
Re: LandRaiderConversion(40KFans). PortfolioPiece.
Reply by
lotet
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Jul 2012
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3D Art Showcase & Critiques
some of the most awezome hard surface stuff ive seen, please finnish this!
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