Name: Asorson Studios Erik's Qualifications: 12 years 3d artist, 8 years game industry, 4.5 years freelance/studio manager Team Qualifications: On average 10yrs video game development experience each Website: www.asorsonstudios.com Email: info@asorsonstudios.com
http://www.twitch.tv/unrealengine IDK where to post so I make new thread here. Epic stream about creating cinematics. (and other things in archives). Please spread word and and joing the channel if you can, so the stream might happen more often (;.
Hello everyone, I've been working for a while at this model, but i want to improve it before finalizing the composition High Poly Low Poly Texture Wip And this is the composition I had in mind She is in a futuristic wheelchair I want the composition to be badass and sort of epic
Hell... anyone want to buy a nice home in Cary, NC? Come oooon! We're all Rockstars, right!? Go tell Epic to hire you, then buy my house. DONE. I'll give you a PoCo discount! ;)
Raiden! This is what I'm talking about! Raiden taken as a mental patient = fucking epic win. The best one in the series yet if you ask me. [ame] http://www.youtube.com/watch?v=5tWh4Z42SJk&feature=player_embedded[/ame]
Just beat it! Wow! The game gets CRAZY! I thought throwing a church at a dragon was awesome, but man... I wasn't ready for the end... I don't want to say anything, but man, for those of you that make it that far, it's EPIC.
You can see this issue being discussed on Epics forums https://answers.unrealengine.com/questions/44088/gammatone-washing-out-image-how-to-fix-1.html It's a feature that's more understandable for realism but for cartoons, it not something I want.
Lol, really? I haven't actually looked at it in depth myself yet, though I have been meaning to. Now I'll definitely have to look at it. Damn you Epic, making my advice giving look foolish.
Yes, every current Unreal 3 licensee should have access to download an evaluation copy of UE4 off the Epic Games perforce depot. I'm not sure how many companies are using it in full production yet though
Another progress shot for where Im at for tonight. Started fixing and texturing the terrain/landscape, as well as finalizing pier material with normal maps and spec maps, also added in Epics Fire, for looks, plan to create my own.