'I'm a CG artist!' if they don't get what that means, they usually ask, and once a simple definition of a CG artist is established, the jump to 'Working on videogames' is a very small one.
Here are some Personal CG illustrations done during 2009 to 2011. Not entirely related to the Videogames industry, some were for CG challenges, personal projects, or just for fun.
Hi, this is the first model in low poly i prepared for games. My goal is to work in the videogame industry. I hope you like it Thank you By gregk at 2009-02-25 By gregk at 2009-02-25
Hi! I'm starting with videogames and this is my first environment with UDK. It s a village of Skyrim: [ame=" https://www.youtube.com/watch?v=Wvf_wGGeoZo"]Skyrim Remake Level - 3D & UDK - YouTube[/ame]
Interesting interview with Tim Sweeney who doesn't always do interviews but when he does they're normally great. http://blogs.wsj.com/speakeasy/2011/03/03/is-this-the-future-of-videogames/
Meh, Americans bombing civilian Iraqis is ok, but shooting civilians as a russian in a videogame is in bad taste. Whatever, it's just a game with shitty multiplayer (discontinued dedicated server support). Who cares?
I was just talking about UC2 in our morning scrum - I'd love to go. I still believe that Uncharted 2 has the best developed environments in any videogame ever.
nothing about the sculpting process really, rather a way to make that sculpt tile: http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/