Based on my experience, it seems like you'll notice a performance hit faster with the larger resolutions and fewer actors before you would with a ton of actors at 128 pixel resolution. But that's texture memory and not directly related to just the probes, I've just never had any other issues with them. DX11 has a limit of…
I feel that it's more a matter of cutting out unnecessary things than what I've sacrificed. And I consider my game art life to be pretty stable. Starting working in games in 2004. Been married for almost 5 years, have a son who's almost two, own a house and all that jazz. I've also always had a pretty active social life.…