" ... learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments" IMHO mixing up the subject (concept art for environments) and the tool (Photoshop) is a dangerous misconception, and it could hurt your range significantly in the long run. Now there are indeed a few clever tricks that…
@EarthQuake Thanks a lot for this detailed answer with great images. When I get around to it, I'll try this stuff out. I'm also looking forward to TB 5 (love the new UI direction). Any rough estimate on when it will leave beta testing? Also, I'm happy that both PCs and consoles are getting stronger and stronger over the…
@Ark i assume your talking about split polygon tool. if you go into the options and you uncheck 'constrain to edge' then you can cut the interior of a polygon and make random cuts anywhere you like. when you click inside a polygon and drag to the edge the vertex will be welded to the edge or vertex. you can never assume…
C) Use Tesselation ? ;) I'd definitely invest the polygons in this piece. For the small amount of more polygons you get a much more convincing piece of work. The only normal mapped approach worked some years ago, I'd say. But now that polygons are so cheap, I'd definitely try to "sculpt" the stonework, as it could be…
hey everyone, I've never done a 3d challenge before, but I figured I'd give it my best. This is probably the 2nd most detailed 3d character I've ever done, so I'm a bit of a newbie. I'm shooting for a low poly/mobile game model and I'm currently at 1918 polygons. I made some of my own triangles instead of letting it…
whats the polygoncount / limits? anyways, i dont know anything about the plane in question but concerning the modeling i think it looks pretty good but you seem to have some uneven polygon distribution. The large shapes is low poly and pretty underdetailed while some of the smallscale detail like machineguns etc has a lot…
1. I'd make a 1024 texture for the whole width of the road with all the white/yellow etc lines on it. Additional signs that shouldn't tile are usually added closely on top of the road as decals with an alpha channel for the transparency and blending with the road. 2. Go for plan B. If a building is 10 storeys high segment…
Hey JadeEyePanda! Glad to see you decided to learn topology. It can be a pain at the begining, but you'll get the hang of it sooner than you think! I think BagelHero gave you some pretty good advices already. Regarding your density issue, I'd sum it up like this.... When you do a retopology, you have to keep 2 things in…
My crits: 1. Uneven polygon distribution; exspecially at the upper torsomuscles and the butt you have used way to many polygons to describe the shape compared to other areas. 2. The backside of the upper torso is too bulky. 3. Some areas (legs,feet etc) seem 'clothed' while the rest seems naked. 4. the polygons that seem…
Budgets will always be there, and i'm agree with you, they matter a lot. But just wanted to say that with the hardware we have (not all ppl) we have better and better budgets to get nicer things. We should not be always with the same budgets (1500-3000 polygons and 1024 textures). That's all. To know how work the SSS…