I'm also curious about this hard-edged workflow in ZBrush. This looks soo clean. A very nice result and certainly means another option in one's hard-edged aresenal!
[ QUOTE ] they are both hard to do to a high quality degree, combining them is likewise a hard job. [/ QUOTE ] Hear hear, Ror. You cut to the chase where I waffle
This is so damn good. I really enjoy how you've mixed traditional hard surface modeling with sculpted hard surfaces to give the armor a nice semi-organic feel.
yes...also, if you are just getting into 3d, i recommend you learn at least one polymodeling program...it's vital. hard poly modelling rocks for hard surface materials.
Yeah that's what I was going to suggest. Just join the weekly hard surface challenge or even the monthly environment challenge. It forces a hard deadline and you learn a ton in the process.
Just started my second run through this time on hard and I'm a little confused, is the only difference between normal and hard the fact that items don't light up and there's no crosshair?
Any 3D software with animation capabilities would be able to make something like this, together with a video editing program. The software is not the hard part, developing the skills and knowledge is the hard part.
@Dennis_Levi It's turning out pretty good! That background though makes is really hard to see what's going on. Maybe go in a blur the background so it's not so hard to see the details.
Edges looks very hard, I'm not familiar with hard surface modeling in zbrush but i think some people use the uniform polish under deformation to get their rounded edges.