Are you looking for a team of dynamic and talented people who are
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Hi! I'm currently looking for a chance to work on a videogame studio, I've been learning hard surface and prop art for almost 2 years. Here's my portfolio https://www.artstation.com/mariogreci If you want to contact me, you can send a message to mariogrecicortes@gmail.com Thank you!
Hi EveryBody, This is my latest Personal Work (Practice) Base on the great And Accurate Concept by Andre Mealha: https://www.artstation.com/andremealha I started this to improve my skills. My first Goal was Convert 2D art To 3D as much as possible.Second goal was Modeling very Clean Hard Surface Model in Zbrush.Third one…
each alpha card looks like the pic of the single leaf....might be kind of hard to see but its comprised of clumped up juniper leaves... Im thinking I need to go back and add some more "alphas" to my alpha cards...the texture I have currently is too dense right???
Since I've always wanted to try hard surface sculptin in ZBrush but so far never really got into it I followed Joseph Drust's excellent workflow tips and techniques on ZBrushcentral. Initially I expected to test a few things but then get stuck and give it another shot some time later. Guess I was wrong: Rendered in the new…
Hello! My name is Kai Webb and I am a hard surface modeler / texture artist in the Dallas / Fort Worth area. I'm available to work full time and freelance. My website can be found at kaiwebb.com Feel free to email me at kai.webb@yahoo.com
I think that if you want to map it, that you need to pose the hare in a neutral position. Yes, it does look like a hare, but may we see your reference? It's hard to judge the work without knowing what you're basing it on. I think the ears are too dense in comparison to the body. Take a few loops out. Use them elsewhere.
Hard surface model that i finished not so long time ago. It was originally part of a larger project but i decided to do it as a separate work. I learned a lot while doing it. A Big thanks to "How The F*#% Do I Model This?" Thread :* Modelled, composited and rendered in Blender. Artstation page Larger parts are manually…
Sorry to resurrect this thread, but I was a bit late to buy god hand. Beat it yesterday. I really enjoyed the game, (more than IGN, at least,) and while it was definitely hard, I felt it remained very fair up until the final boss. The only way I managed to beat him was to save and carry over the Full Health pickup in one…