Im very much up for it. Im about to land a job at a game studio in sweden as a cgi artist but a need to improve my game character skills. So this came like a miracle from above :) Here is my folio -> http://remxxx.cgsociety.org/gallery/
there was athing in the mirror newspaper about it, they said it was 3 different dancers doing the moves and it was mocapped into a PC and kelly animated onto the mocap. it looks really fake in places and you can tell it's CGI, not like the breakdancing transformer citreon which looks real.
Hello friends, I would like to share our latest project: - Tools: 3Ds Max + Corona + Photoshop - Details: https://www.behance.net/gallery/113364447/Forest-Tiny-Home-3D-Architectural-Visualization-CGI Youtube: https://www.youtube.com/watch?v=OM2d7Pu0SIk
Email: deerdesign.vn@gmail.com
It doesn't help when you know how to do that too...... I've tried describing this to people who don't play video games at all. Best response was when I said "You know those CGI movies? That's similair to what I do."
Ya and it actually comes from the ancient dark past before CGI was widespread. When they were making star wars and wanted general surface detail for their ships or whatever they would slap on parts of model kits in order to populate the surfaces with high-frequency detail..
Silo/Blender would be a good combination.. Silo is a great modeling package and Blender will handle your mapping/rigging needs. If you're outputting serious CGI renders though - I'd use a third party renderer, at least until Cycles is added to the main trunk.
I have already said that it's not for game assets. It's for CGI video and certain special effects I wish to add needs this text inset into the helmet. Why I need to do this isn't the question, but how is. (Don't mean to sound like an ass here btw)
i made a mocup retro tile screen for dead space for a small contest and nitewalkr said i should post it here and suggested making a retro shooter its mostly googled images so dont think im good at anything cgi related
Hello everyone, I have opened a new Facebook page about the topic of 3D Modeling. I will post there tutorials about modeling, resources and awesome artwork pieces. https://www.facebook.com/3D-Modeling-CGI-1805096123096219/ Follow me if you are interested to see this kind of content :) Have a nice day!
Great work. Does Blizzard have an internal CGI team focused on making trailers or do they hire specialized companies? I've taken careful look at the animation and I think it is all key-framed. While the animation is realistic and detailed, it feels like there were no MoCap in this...