Late is still good for practice:D I think a lot of us seem to have found matching scale and ratio challenging, but you're off to a good start. It would be helpful to see a figure or two in there to see how objects relate in scale. Some of the objects on the floor would be helpful to see in the blockout too to help…
As mentioned previously, it did contain everything (you edited your post after the fact to reflect this...). "it doesn't help at investigating the initial issue you had", then we were understood there were now two distinct issues? This initial issue was never discussed after the introduction of the newer issue, 'stray…
Yes I set two sided foliage But right now seem like I find a solution for this Image Below Instance Settings I Enables "Affect Dynamic Distance Field Lighting" & "Affect Dynamic Indirect Lighting" and Increase "Light Map Resolution" from "4" to "2064" and now after Build Light Shadow on Foliage look much more accurate now…
consider using more than one material. more than the riveted metal panels. from there, cut out invidual shapes that add more the silhouette and give you more opportunities to cast shadows. the cloth is a good idea, but go further. the ships cabin is two type sof wood it looks like, with an irregular shape coming from that.…
Ha, neat choices here fun looking little project. I hope it takes off well & its completed, rooting over here for ya. It is nice to see something i collected also once upon a time, if you want some pix for references (only if you can't find any) i got the comix still laying around here in a box in my closet, some cards…
I tried it in Marmoset toolbag with ray tracing on a year or two ago and it was same as in Arnold for hard/split edges. But might did something wrong. Its a bit foggy now . Curious to learn if it works now? As of world space to tangent space normal map convertion you don't need handplane, you can do it in SDesigner baker…
Gauss, you liar.. lol I know you dont need to fish for compliments here.. haha I love your work.. thanks for the wishes for a speedy and painless recovery.. so far it looks to be one out of two.. Im going to dig out a few older Max publications, but I was looking to try out Maya and break out an old / new wacom tablet I…
@Noren Yep, this question concludes a short and sad story of Ed Unfortunate adventurer, who left the vault without his Pip-Boy Never leave the vault without your Pip-Boy! Honestly, tho: I've tried, but in my chosen texel density it looked like a mess
How many triangles are the books (one book)? Do the books have all their own separate texture? If yes, then you should try to pack all the textures in a bigger one (a texture atlas), and use as few materials as possible. Also try to group several books (like a row of books) in one or two meshes, and reuse those 'big'…
that makes sense for devs who are already know things about iGaming and have enough resources to make everything by themselves i was thinking more likely about devs who are not yet into that area or know just a little about it, but might consider building one or two titles as an experiment, without setting up the full…