End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…
I missed this thread the first time around and was enjoying the art and reading through some of the replies. I found all of Kevin's replies to be kind and thoughtful. I didn't know him, but seems we lost a good one. Rest in peace and condolences to his family, all that knew him and worked with him.
oh - sorry. that wasn't too clear now i look at it.. replace the texture node with a texcoords node replace the swizzle nodes with component masks (one just R, one just G) and you'll get a black and white mask
Hey! I really appreciate the time you took to reply to my post and share your feedback — it means a lot. I’ll get to work on the points you mentioned and start improving those areas. Thanks again for your help, and feel free to check back in a few days to see the updates!
Thanks everyone for your encouragement. PogoP - I mainly used the Standard, Clay and hPolish brushes, I find they are good for most things. SHEPEIRO - Thanks a lot for the comments. And also for those two images. I love the second one and will push the colour in my trees. I had much more varied colour in them before but…
I did option #4 - Set to one texture, then re-assigned each poly manually. :poly127: The blurscipts don't seem to want to load with Max 9, and the 2nd reply is what I've been doing anyway. I assigned a # in the materials properties before I started applying them, hoping that this would be how it would assign things within…
I could be wrong, but it looks as if Bethesda intentionally distanced the 3 main "archetypes", trying to make them more distinct from each other. I don't think they wanted archers to be using things akin to destruction magic, kinda like how they didn't want mages unlocking everything with alteration magic (no more unlock…
Neat character, mate! Your work on replicating the concept is pretty spot-on. I'm unsure of how close to finished you want to call this, but I would say you're perhaps not quite there yet with your materials. Although obviously if she's still a work in progress than you can disregard this. =) The concept itself begs to be…
I had a quick look on google but couldn't really find any decent examples, mine isn't exactly the best texture in the world by any means but it should hopefully show you the function of a spec. The spec map controls how the light hits your model, in my case I have made a colour spec map so that the light hitting the model…