he's got junk because he needs some "r&r" after saving the world from demons, things and raping knight arthur all way too many times. aesir - too bobotheimp-ish. Anyhow, some more updates, particularly the face http://www.planetgargoyle.com/models/fb60.jpg http://www.planetgargoyle.com/models/fb61.jpg…
[ QUOTE ] amaging the hearing of everyone in the room and committing crime. [/ QUOTE ] holy 'reaching for any excuse' lol "oh my gentle virgin ears...those roughians and their law breaking!" I'm not a tree hugger by any means, but I have as much respect for the traders bullshit as I do the tree huggers. their both guilty…
If you cook normal maps, you will want the duel core. I cook normal maps 'all' the time, and with the aliasing at like, 7-15x you can bere tehre for a while. I built a duel core system last week. I have been able to do everything i want and i 'cant' get f.e.a.r to drop frames, even when i tax the badboy beyond belief. -R -R
I went thru the programmer email-list threads I've saved about DXT. I know it's a lot of reading, but there's some really good info, might help your doc. Also answers some of the questions that have been asked... "Most textures used in games seem to fall in roughly four categories: 1. Textures with a lot of relatively…
the title of this thread should be "getting fat". it has nothing to do with game art. there r many ppl who do more passive (physically) work that has nothing to do with game art and don't get fat. The reason is... they don't let themselves. Yes, metabolism and other obligations r a part of the equation, but the bottom line…
Sorry... For the delay in response to PMs. I have been really busy. ( I am thinking of changing my user name to Dead Link :( ) try the following link: https://sites.google.com/site/clydough/cly_hillOrValley.zip ( did a successful quick test in Maya 2015 sp3 ) PM me if there r any other needed tools that r now orphaned and…
Reach Game Studios Pty. Ltd., a Sydney-based videogame development studio and PlayStation(R) licensee, is currently seeking a concept artist to work over the portfolio of projects being worked on, including an unannounced PlayStation(R)4 title. Concept artists should be familiar with working with a number of departments,…
The model is looking good. The words in your last two posts sound like ai-generated summaries, they don’t read like human-written text. Be careful with ai as a writing tool, it tends to generate a certain formal style.
I'm certain you've already done your own searching (as you've said as much and I think I caught you in the comments of a forum post on this subject), but just to confirm that you've tried these things specifically and they have no effect/relation to what you're doing:…
Hey everyone! Currently working on my first rig and need a bit of help. Here is my problem in a nut shell... I've tried to use keyed blend shapes to alleviate not so great geometry folding when bending certain limbs. However, when I bend a limb in more than one axis at once I end up with a mess like this... If you have any…