Why does scales it down? There is a middle point, that normally is middle grey that won't touch the model. Anything below will push in the model and above push out. If you want avoid scaling down the model avoid any value below 50%. You can do it easily in photoshop. For alphas you can set where you want this middle point.…
Day 38: Baking is Done Yes, I can say that all mesh maps are baked. There is a caveat. There where three meshes whose cages did not push out correctly in Marmoset, so I had to manually create a cage and bake separate maps for these meshes. I will combine them onto the marmoset bakes inside of substance designer. I used…
Honestly I think it looks pretty good too, especially if you're self-taught. There's lots of potential here! The thing that stands out to me is the male's posture, it just seems a little too exaggerated, considering you're going for a realistic style of modelling. Here's an example of a realistic pose: If I were to try and…
Hi, nice environment so far! The first thing that pops out to me is that everything is looking really flat. I'm not really sure what your lighting set up is, but I think I'm not seeing enough shadows or AO. Maybe try to push those values a bit farther, I know interiors can be a bit tricky!
On the topic of new consoles, specifications etc: why do you think all modern combat shooters play the way they do? Because they need to precisely know your position and movement patterns so they can optimize their high-end graphics around it. It's the same reason that tech demos always look better than games do: more…
Run is a good start. I think her upper torso is too straight. Have her lean forward more, i think. And her legs dont extend fully. When you run, you really push off with your feet, causing your leg to stretch way out as you push off the ground. Right now, your legs are pretty bent the entire time. Straight them out as you…
Looks cool agree with some of the notes here above! What struck me right away is how obviously the face is symmetrical. If you are ready to break symmetry i think that might help push it some more. Since faces are never symmetrical. I would make it very slight but still noticable. Push one eye tad bit higher or something,…
Well, you've got some good stuff in here, but right away, I would toss your reel aside if I were hiring. Every single piece is listed as WIP. It's as if you never finish pieces. An instant red flag for employers. As for the animation, like I said. There's some good stuff in there. That said, each piece seems to have the…
Still messin. Don't know if i'm diggin the shoulders, but i wanna push the silhouette somehow..... PeterK: Thanks man! I'm still not totally happy with them, doesn't feel like it flows too well. Vinterdragen: Cheers! Any thoughts on how I can push it further? The contest looks to be drawing in some good talent, and I…
@Uraani, thanks for the feedback! I was trying to stylize Bethany's figure into triangles but I don't think I pushed the stylization enough to make it believable and unified. Right now she is hanging in this weird realm between stylized and realistic. It's harder to do stylization then I previously thought. I'm not sure if…