Thanks Farfarer!That really helped a great deal.I used the push modifier to offset the low poly from the sculpt by 0.2,then projected via 3DSMAX.The bake was pretty clean,though I'm getting seam lines in the displacement which is completely understandable. Here's a 3D view…
Edges look to sharp. Will try champering again at 0.2 but i think i will get these small triangles again.Could use some tips on that. I guess i have to figure out whats wrong with the top of the right windsheild.I have to cut a edge in there i think but that hasnt been going to well.
after seeing these in action i gotta get one soon for my office, you can watch tv on them and these are fully 1080p hd ready, just think this touch of color series is real nice, already plan on getting me a 52 inch hdtv toc for xmas for the living room,…
A while ago i followed the Digitial Tutors Bat axe tutorial in Zbrush. (http://www.digitaltutors.com/tutorial/152-Creating-Game-Weapons-in-3ds-Max-and-ZBrush) Recently i got around to retopo the axe and placed it into skyrim. As its my first weapon placed into a game, i was looking for some possible critque :) (maybe a…
I'm looking to broaden my horizon on the subject and I was wondering if anyone knew any cool resources they'd be willing to share. So far I've found http://www.thewanderlust.net/blog/ http://www.slideshare.net/unthank/game-design-2-lecture-5-game-ui-wireframes-and-paper-prototypes…
Hello Polycount! C: This will be my progress thread for my new project, a low poly style floating island occupied by a little civilization. I am going to be creating the same environment in four different seasons to develop my understanding of colour palettes mainly using lighting. Reference and inspiration…
dont know if anyone has posted this yet but its another game trying to sell its engine and it looks pretty sweet... i think unreal 3 has some competition now... really cool stuff.. man i want to work for a company selling its engine.. i bet they get like a month or 2 per character..…
Cruddy concept one Thought a second delayed aoe in a ring around the black hole would be interesting. It would go off once the blackholes shockwave reaches the right radius. This would only be around 0.2 seconds or so. I think it may be a bit too boring though. Little runey details can only go so far.
[ QUOTE ] does the game ship with a quest/map editor ? [/ QUOTE ] yeah it does! there are people begining work on a diablo 2 mod, using the TQ editor - really stoked to see what people make. http://img225.imageshack.us/img225/152/actitown0gc.jpg http://img487.imageshack.us/img487/8277/lut32cx.jpg…
how hard is it to make a group called "diffuse" and a group called "normal," etc? I can understand being unorganized (although I disagree that it is faster if you're making something quality) but if you have a literal unorganized stack of Layer 058s or whatever, that's most likely hurting you if you're spending any time at…