I couldn't resist and made a test of performance, I've randomely spawned 2000 instances without LODs currently, so it was around 10 000 000 in total, with dynamic lighting and physics, and with GTX 970 I've got more that 20 FPS when moving and 50-60 on still :D So it should fit perfectly in Arch Viz or next-gen, and as you…
@ kodde :) nice, maya IS fantastic, thought i'd also share my explorations with maya as a game dev tool. http://technicalartlead.blogspot.com/2009/07/ebearmainmel.html i don't have video of it but at the time i had 360 and wiimote support for the ebears prototype in maya, 2 player - wiimote vs 360 controller :) another…
yep, 2009 32bit, with creative extensions, SP1. EDIT: I started using schematic view (double click select worked there) and after saving and re-opening the file it works in the viewport now. Crazy-ass-shit. I suspect they broke something when they added that functionality to bones in 2009. I fired off a bug report and an…
thanks for the comment. I don't really know about the proportions - I modelled it from a blueprint, so everything should be ok ... maybe the blueprint was off then (here's the one I used: http://www.smcars.net/forums/attachments/planes/119674d1301022708-aircraft-messerschmitt-bf-109-g6-1943-bf-109-g6.jpg ) ... oh, and one…
yup it was added in the max 2009 design edition for the design fools who think real world coordinates rule the world (kind of similar to the ignorant print people and their DPI,mm,...). Very annoying, also the propagate instances in the material editor (don't bother if you don't have max2009 design). luckily the real world…
Eh? I was talking about HD signals, not digital upscaling. By 2009 everything needs to be digital instead of analog. I was saying it should be one step further, and require 100% HD signals only. Their is already legislation being discussed about mandatory HD after 2009, and to ease your mind it has stiff requirements.…
Might be a little old news, but I didnt see this here or on any other major news site yet. You might know them from all the outsourced art they made for Unreal Tournament, gears of war, terminator salvation and many more AAA titles! Article:…
If you're rendering for a computer monitor, you'll probably want to keep the pixel ratio to 1. Make sure both the camera's property is set to this, along with the pass options (which usually overrides the camera properties until you manually set the custom settings you want). If you're actually rendering with a tv that…
ZD: any polygonal model or sculpt can be converted into point cloud, so creating it isn't really an issue; as for working with it, yes, I think it would require a new toolsettraditional rigging and animation programs certainly won't work on my computer if I tried to animate something of unscaling billion-poly density.…
That's fine, as long as it looks like blood on metal, what's the prob? Don't get too caught on having the correct real life values, those values are of the materials when they are at their base, clean state. Say you found out the roughness value of metal is 0.25( just random numbers) and dirt/mud particle = 0.9 If you…