Just revisited a sketch i started a while back based on a Fightpunch concept. I detailed, polished it and rendered it in Keyshot. Next step is texturing and rendering it either within marmoset or Zbrush.
Yes, it is very impressive. Although don't throw UE4 out just yet...... real-time ray-tracing will be the next big step by the end of the year. Exciting times, my friend. )
Try these steps: Close Photoshop and SUITE Right click on Photoshop --> Run as Administrator Close Photoshop Run SUITE Try painting again Let me know if that helps clear this up. :)
Good design since now , just wondering if your final illustration will be in 2D or 3D ?! i'm curios about the next step and choice you will make . have fun dude :smile:
good reference is the first step , just look up a lot of examples of handpainted things and approaches. also determine if you want to do the from scratch approach or from a baked highpoly.
I know I'm just taking small steps here, but I'd like to know what you think of it now that I've used a material and lighting setup with some specular highlights?
@Nattyoop92 Thanks for the feedback :) Yeah my next step is to start populating the scene with more colourful things haha Also thanks for the suggestion of seat cushions, I hadn't thought about that!
I thought GTA 4 had a decent system in place for stairs and other elevation changes, it looks like it would adjust the foot height dependent on whatever collision you are stepping on.