You have to specialize something to attain mastery over it so not sure why you put "vs" there ,and from description below it make more sense to change it to generalist vs specialist If you are not super lazy eventually will end up as generalist starting as specialist just require time and someone or something to push you…
I'm not gonna read all the replies so apologies if I'm repeating stuff that others have said. I would get rid of the vehicles, they aren't good. Get rid of Durham College, CG Trader Work, and Seoul Street, they're no good The characters seem to the be strong point. The Columbo one is good, though I'm not a character artist…
Hi, Nice little scene! A suggestion: If you have this big bright white moon on the back right of your image, there should be some light coming from that direction creating a rim around the gate and the tree nbranches
To make it clear, you can use smoothing groups on non rigged meshes: https://developer.valvesoftware.com/wiki/Smoothing_groups https://developer.valvesoftware.com/wiki/Hammer_Smoothing_Groups_Dialog An another page there mentioning that rigged assets will have 1 smoothing group though, but I'm not a source engine user so I…
I feel like the cleanup necessary on top of just getting the rig to capture anything of quality with Kinects would far outweigh the pros of mocap at that point. Would think it would be soooo much quicker to create a general animation sets and work out a procedural rig repoint/anim repoint system to apply to an array of…
I more or less finished modeling, unwrapped and started with rigging. Here is the model so far. I rendered an AO pass as diffuse and will paint the final texture once I'm happy with the rig. I decided to make the legs longer as Rojo suggested. The cone head worked as soon as I tried to make it thinner from the back insted…
So I'm still an aspiring animator so I haven't had any animation tests yet. Though a friend of mine applied to a AAA-studio and got to do a fighting combo with their main character (proxy) and just go wild. He got a character rig and a punching bag rig (so he wasn't just hitting air). So I guess they wanted to see…
You mean this FAQ? That's the licensing system for every Foundry product that's not Modo. You would only have to go through that with Mari, Nuke, Hiero, etc. etc. Modo still uses the licensing system from the old Luxology days. Also if you're not a rigger, I'm puzzled as to why you're concerned about the rigging system...…
You have almost no tweak under the UDK to solve this kind of problem, everything you need to change will be in you 3D software. Which one do you use ? And give more information by the way, we can't help you because we don't know your Mesh, your Rig and your Skinning. In this case, maybe you rig is fine but not your…
I really enjoyed the Modo Courseware from 3d garage. He does a really great job of going over all of it. As well the Rich Hurrey series on rigging does a really great job of covering a lot of the other tools within it far beyond just what's used in rigging. Also the modo website has a great bit of little tutorials from…