I am taking this guy eventually into unreal and making some sweet materials for it. Currently, I am unwrapping it and adding textures and PBR materials. I took the designs of Syd Mead and how he combines a bit of old and new tech. I love his work. This is a hero object for FPS interaction making up for some of the more…
I've been messing around with the courtyard scene on and off for a bit and I really like interaction of the bounced light and how colour bleeds onto different objects. So to take advantage of that I'm going to do a garden scene with stylized lush foliage and flowers of different colors. I don't have anything to show right…
http://www.bottom-of-the-ninth.com/ Just wanted to share this app for owners of iPhones or iPads. It's a interactive graphic novel done by Ryan woodward who's pretty famous for animating this 2D animation, [ame=" https://www.youtube.com/watch?v=OBk3ynRbtsw"]http://www.youtube.com/watch?v=OBk3ynRbtsw[/ame] Its simply…
Hey all. My name is Chris, I work for Zipper Interactive and now with the ship of MAG, I thought id show some of the work ive done. I was responsible for mostly the faction assets. Thanks for looking! SVER RAVEN VALOR MISC. All of this stuff uses a 1024 diffuese, 512 normal and 256 spec map and all are around 5k tirangles…
Learned a lot on this one, rigging, importing characters, blueprints, interacting with doors - Also Made a regular - survival horror dude to go along with it The render of the man is in marmoset though - I can't figure out a good way to get the skin shader goin inside unreal 4 - non the less - he's rigged up and got a walk…
I am new to this but offering quite a bit of money for a high quality but small scale 3d click interaction game (Models, animation, and coding) that includes rather odd fetish content (Not extreme in any way but probably odd seeming to most). The most important thing I'm looking for is skill with human anatomy and soft…
Nizza you using Maya 2011? The new interactive smooth bind is pretty useful if so, and makes weighting a bit easier. Are you using Maya for those viewport shots on the left? I thought realtime shaders couldn't do shadows in Maya, unless you're doing viewport 2.0?
I really enjoyed this game overall. The artwork, story, and great character interaction was probably what kept me playing through. The gameplay is hit and miss for me, definitely a lot of issues like the ones mentioned. I did however like the fighting mechanics and found combat to be a ton of fun.
Just try too interact around until you hit at least three feedback / commentaries, wait a bit, In my case I did it before going too sleep and the next day I was ready too go :) if you read the rules and term you can more information.
What do you mean both your projects have been for students? You're not completing class assignments for them, are you? With regards to what you've posted here, I think you could really work on your cloth sculpting and how clothing/items interact with the character's body.