Hi, I'm looking for someone who can create a 3d female character model, possibly export it in photoshop for a nice ad to spread on the web. Please email robstudiodesire@gmail.com with any inquiries. This is a non-paid position. Great for portfolio.
Hi! I am able for freelance jobs and here are some of my works. I am specialist for character modeling, texturing, rigging and animation. Resume upon your request. Cheers, www.boba3d.com Boba demo reel http://vimeo.com/34751950
Hey man, I dig the over all model, it is defiantly a fairly solid model. If I had to critique a few things though it would be this. 1) The hair on the alpha could be softened a little at the tips giving it not so harsh of a feel. 2) The bump almost over is way to big for my liking, I dont know if its a style thing your…
Here is a couple of my final renders for my updated licker model, the rest of the renders are here on my artstation https://www.artstation.com/artwork/xzqWdR
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
Noob question: So I made a model of a house in Maya, and it's all unwrapped and UV laid out. I've been working on texturing it now that it's in-engine. However, when I did the UV mapping I just laid out everything so that it's unique, which I'm realizing isn't an efficient use of space. That's because the walls (which are…
Since there are lots of experienced people in this forum, I would REALLY appreciate it if somone could review my tutorial. To be honest, when I exported my model in the tutorial you can see I had an error in the engine. When I went to place my model, everything worked fine except I could not get rid of the "No Surface…