nvm my last ignorant post. I found dynamite tutorial on house modeling+UV+texturing. All steps included. Now I just have to knuckle down and follow along.
This is how the final thing will look with the planks included. I am not sure about the cylindrical part underneath the wooden planks, it seems to clash with the rest of the design, what do you guys think?
Here's another book that looks awesome. This collection is the brain child of Paul Tobin and featuring NZ's finest artists including Greg Broadmore, BenStenbeck, Jamie Beswarick, and more. http://www.whitecloudworlds.com/about.php
Render the fibermesh with BPR, and you'll be given a few different passes including one that can be used for masking. Alternatively, you can use a black document background with a white flatcolor material, and export that.
Not dead yet! Been working on the floor/walls, quick ue4 preview (with irritating light build errors included). Going to be posting a bit more during the week, have a few days off.
Whatever you do, don't forget to include the Leaf Village emblem somewhere. On your concept sheet you have it on her fists but its not showing anywhere on your model/texture yet.
I havent really used it in max, but MR AO has an 'include/exclude object id' setting, giving your floaters an ID and setting the shader to ignore them should fix the problem.
DO IT! I think it's £5 in during the internaitonal main event, which includes a free drink - but I don't know if you can buy on the door or whatever. https://www.facebook.com/events/645689908850695/
I modified slightly the blade and added a handle. Would really appreciate any feedback. Vanilla Juggernaut weapon is included for reference. Here it is in Mudbox before any real work being done on it:
Huh, I hadn't noticed that, but it does make Max sense. It'd be a good idea to include a switch away from the Modifier panel at the beginning of export/prep/fix scripts ... Thanks for the tip!