No normal maps, just geometry and texture. 2 lights as well...Also I know I could probably take the texture down to a 512 and it would look the same right? Any better? ADDED: I think I might have found something out. I just started playing around with this baking stuff. and I baked a texture map that had the shadows in…
best place for these things, is outside, when the weathers good (to your liking) go outside somewhere tall or flat and take some photos with a camera with manual settings so that it doesnt adjust to the differing light levels your pointing at. veg aswell you can get some blue felt then go out on an overcast day rip some…
I liked the high poly that you did, but holy cow man, this takes the cake. It is really gorgeously rendered. Certain parts look totally real. Good job man!!!
Started lighting pretty much from the beginning. I wanted to achieve baked lighting feel but without baking any lights. I also wanted to have bright areas where sun is hitting but also colder, darker feel when in shadow. Previously it was very binary so now I tried to have that transition from light to shadow to be much…
[ QUOTE ] "joined double-half bake" = ? What tool are you using the bake the normalmap with, and how are you getting the model into UE3? I'm wondering if UE3 is using the vertex tangent/bitangent data from the normalmap baker. If you're using UE3's own baker tool, then I'd guess that it's using the tangents. I've never…
Okay first of all you should make it easy to find your portfolio. If thats your goal, it should be on your videos. Or make sure people see they can hire you. I found your artstation and am really confused about your priorities, i mean why are some really old works placed first, followed by some seemingly newer works, i do…
The rocks are quite blobby. - Is this all sculpted and baked down as one piece, or were the dirt and rocks baked from separate meshes? Either way, I'd take a little more time trying to make a pleasing shape out of the mound here - do a paint over in photoshop or something and try to get something interesting out of it.
Here is the late Update. I had to bring him really fast into the engine for our game project but know I will take my time to fully polish him. I'm not really happy with the colors, especially with the skin tones and I will bake the normal again, not just a fast bake. I'm happy for every advice to make him better