I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
Lead Designer - Game Team https://jobs.lever.co/skydance/6c732750-79dd-4c83-9f80-01ef136034f0 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
currently we are implementing the menue system and the Frozen Fortress. finished this kind of soul cage yesterday. its dark soul will attack the player if he steps too close.
I consider myself a beginner at level design. I have a hard time designing multiplayer layouts, and don't have much experience designing single player levels.
Just as a quick bump in the trunk, we are still looking for player animators who can bring these guys to life. If you feel up for it, drop me a mail/PM.
if its as tall as a player... you should probably put a basic character in their for size reference so we understand how its supposed to be in scale. and I agree with Jolt.
It all depends on how it will be textured, and what angle the player is most likely to see. So the same shape might be uv'ed completely differently depending on how it will be used in game.
I just noticed in the web player the jump seems rather short. Is it just a temporary input for the jump? Also, I'm liking the boxes, those are some nice boxes.