Your first step would be to look at what the iray Shader supports - an overview can be found on this page https://support.allegorithmic.com/documentation/spdoc/viewer-and-mdl-settings-162005221.html It gives a brief explanation of what each channel does - Google is your friend for more detailed explanations. Porcelain is…
Hi everyone, finally finished this project after awhile, this is Rhodonite / Unit 02! This mech is deadly and ambitious, killed more than 160 mobile suits in combat. Unit 02 Rhodonite is a rare custom-made prototype adapted from the E33 frame. It attacks with meele weapons such as a spear and a lightweight shield. Free…
Tga doesn't support high bit depths, Jpeg uses lossy compression and doesn't support high bit depths They are both shit, don't use either. The textures are compressed by the engine so their size on disk has no influence on how much gpu memory is used. The higher the precision of the input data, the better job the…
3dcoat can do it. Paint/projects color , roughness, height /bump at once. As a regular brush/stamp or by projecting complete material. Could scatter various different brush dabs at once. Can add some procedural cavity/curvature/Ao based procedural details pretty much like Substance Painter but couldn't adjust them after…
Too preserve the silhouette, there's no getting around adding more cuts to achieve a 'smooth' finish without to much 'blockiness' evident for the player ingame via your proxy but also dependent on how close the camera is positioned as well?! so minor shading errors might not be that much of an isssue. Anyway your model is…
There is a discussion on this thread on page 162 about cutting holes on cylinders, there is also a bunch of older post about that. Should be enough to solve your problem. https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p162
Oh, those aren't the textures. Those are the maps. I was using 256x256 textures, so I also tried just tiling them into 8192x8192 textures, but the stretching is still there. Viewport texture resolution is directly connected to Quicksilver? That's just bad. Let me change it. Alright, even after increasing the resolution of…
I don't know why there is so much hate for Maya, the only thing that i don't like is the rental plan because a perpetual is always better if priced fairly and if you are doing freelance works every month but Maya LT is not expensive at all. It is priced at 311 € for 1 year that means 26 € per month or 36 € for one month if…
I knew when I opened this up and saw 20 notifications I was in for a treat. Anyway yeah I'm pretty sure renderhjs did incorporate AA into his baking system. I'll have to double-check on that but the tests I've ran with textools the bakes are great. Not as good as 16x AA from Marmoset but pretty damn good nonetheless.