couple of comments... looking at the Evelyn you posted on 01-02-2011. http://i1135.photobucket.com/albums/m633/PixelKD/eyestuff.jpg?t=1307450413 Hope that helps. Keep up the good work.
Here's a great series on Lighting in UE4. Lot of useful information on static/dynamic setups and just overall workflows when someone starts to light a scene. It also talks about lightmaps and seam issues in the 2nd session. https://www.youtube.com/playlist?list=PLqfZolvobgUDAm-c41cDR8NDA79UKuN4b And here's his thread on…
guys, was going to apply for this jobs and made some research on google... here what I found on unrealengine forum http://www.ripoffreport.com/reports/beyondless-louis-cooper/internet/beyondless-louis-cooper-mrclassybusiness-success-forced-sweetshop-style-work-and-wa-1364363 any comments from the thread owner? or just any…
Thanks for the feedback everyone. Unfortunately, having most of her torso area free from clutter is an important part of the design as she's a highly mobile melee fighter, so no belts etc. I did lengthen and thicken the arms a bit, however. The last couple weeks have been spent building the lowpoly, rigging and texturing.…
In 3dsmax I've used a blend material (rock and snow) using falloff as a mask set to World Z, Towards/Away (so it lands on the tops of the objects). If you set it up right it will obey the bumps. http://www.docstoc.com/docs/13492996/Making-Snow-in-3d-Studio-Max This is also handy for getting dirt and dust on the tops of…
I feel like I can anticipate one of the new tools in IC.Shape 2.0. Anything to see a girl smile. From MAXScript menu, create a New Script. Copy and paste following code, then from editor menu Tools choose Evaluate All. You'll find the command in Customize User Interface... under category IllusionCatalyst Tools, named…
That scene is super inspirational. I would love to do something similar if i find the time. One small thing that i noticed in your trees is that you have triangulated geometry for the leafes. It's super hard to make lod's for this if it was for a real game. Check out my tutorial for making lod friendly leafes geometry (or…
I would not say the bulge is the problem, it's the radius of the shoulder to the sidewall that looks too small. I've ran on compounds that have just as stiff sidewalls, and barely bulged with a 3700lbs car. I would imagine a Lotus, being almost 1300lbs lighter, would have even less effect on the sidewall bulge. You would…