Currently working on a small personal project: The focus is trying to create a low poly character that I can put in the Unity game engine later on. comments are apprechiated. (:
In unity, did you set your normal mp to actually be a normal map instead of a standard texture? If not there's a 'fix now' button in the material to make this super quick
Morpher might toss it out, since it's a really old modifier. I'm pretty sure there's a way to load morph targets directly in Unity, bypassing Morpher entirely.
I finally finished the in game blockouts. It took a lot more time then anticipated to get the composition and lighting I wanted. These are done in Unity 4.6 with Marmoset Skyshop.
make assets that everyone wants but isn't as "glamorous" to make - which is typically environment art & props. Michael O is the king of Unity environment assets in my opinion.
Still available for work. You can check my portfolio here: https://www.artstation.com/klawd This is a scene I made for a client. The engine is UNITY and it is optimized for VR:
UDK supports android and there is unity engine which has vertex painting too but not im not sure if android supports vertex painting. http://www.unrealengine.com/en/platforms/
Hey Ryan, funnily enough I was actually looking at Unity the other day for presenting work, etc. I'll take a more detailed look at it this weekend, thanks!
If you decide to go with Unity it's relatively easy to setup most of the coding. Here's an example project http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial