^ thanks. good point. i guess i made those textures with intention of impressing the potential employers rather than creating something that lots of people could have a use for. so i aimed for a complex design, lots of different material types etc. how about generic hand painted stone wall instead? it's my first more or…
That's true Sharur, for the main project I'm working on ( a game my brother and I are creating) I'm going almost textureless. Here I want to do some handpainted because that's how I envisioned it. I very much feel that stylization is closer to my heart than photorealism, but maybe that just means I should do some…
I spent all of last week learning Substance Designer. I've used world machine a bit so that helped in making Designer a little easier to understand. I'm going for realistic materials on stylized meshes. They all need some work but I'm still learning Designer so I'll come back to them more later. All feedback is much…
really digging the changes youve made. I really dig the step and the porch because its got a stylized silhouette to them, however when you look at the rest of the shack, it really feels out of place compared to the realistic proportions of the rest of the building. I'd either push the rest of the shack with that cool style…
I exported the mesh after getting the proportions I wanted. I decided to go in a stylized direction -- but everything else about the character is in flux. I have incorporated a mesh from Adobe Fuse (the Sangu Armor), and will demonstrate how to do this shortly. I wanted to see the character in action, so I used iClone and…
Nice work, it's generally appealing and I'm picking a Fortnite vibe from it? The skull is wider than the "temple to temple" distance, so if you look at it in ortho it should be visibly wider. Other than that I'd give some thickness to the nostrils and also make the corners of the mouth more defined and sunken in. The ears…
I think that what really matters is the end result, you are making art not a simulation for NASA. Put your mesh with the material applied to it in a scene that is properly lit, for example a scene with an HDR global light and ask yourself "does it look good ?" and "Does it look the way i want it to be ?" If the answer to…
I'm flawed by your anatomy sculpting, great stuff. Do you use reference on another monitor or from a book or something, or is this all from memory? The fact you're protraying the character piece-by-piece (dynamesh is love, dynamesh is life) is something I could never dream of doing. (Just basemeshes for me thanks!) I also…
Some recent work...prizmacolor pencil, not non-repro, I just like the color. Been playing alot of Strangers Wrath and thought I'd do an OddWorldish Character. Ole Catfishhead and a lunch hour doodle gonna try and do more artwork, and less blabbin in the GD section Shotgun: awesome work...I love the stylized smoke/wierd…
It was a awesome movie, I think some of my favorite parts where all the scenes with the old polaroids, they felt so real yet and the same time it is so stylized. I do agree with Marcus about the 3d though, I would prefer to just watch it like any normal film. So far the only thing that has really impressed me about these…