I remember back in the earlier days of the internet people would give the advice "don't use your real name as an online handle". But what were the reasons originally? They probably had more to do with more serious things like identity theft and online stalking rather than having something bite you in the ass during the job…
I am sorry to hear about these issues, any additional information you can provide would be helpful. First off, can you tell me: * What operating system you're using * What GPU you're using * What video driver you're using, and if you're not on the latest, try updating * How many triangles are in your bake project Generally…
Been a little short on time, and will be again for the next two weeks, but I'm going to do my best to keep this train going. This has been kinda challenging, I'm seeing my shortcomings more, but I'm also pleased that I'm making some sort of progress.. The arrow like thing above and below the main headers are the selection…
Hey guys! Sorry if I use the wrong terminology. I'm still figuring this out so I might be off on things. @Eric Chadwick Well I'm not writing for a particular engine since I haven't started building yet. But it will most likely be Unity since I'm most familiar with that one. The link you showed me unfortunately does not fix…
Here are some shots of 3 out of the 4 environments we are planning for Hero forge. We used a simple RGB multiply in max to check our lightmaps. *huge thanks to www.handpaintedtextures.com. That man saved me hours of work on the town scene. I took his modular medieval home texture and created my own from it* Heres how we…
Some samples of foliage, not as fancy as u might think ;) : @ mixeh – textures r mostly photosourced (majority from cgtextures:P ). Vegetation has more manual work tho, such as placing leaves or combining brunches from smaller photos by hand. But “building blocks” of textures are all photosourced. @ Bart – yes, usually…
Wow thanks guys for all your response's especially yours Roffo, gotcha out of hiding muhaha j/k lurky :) . Crazyfingers: I read up on those SSD's very interesting and very helpful on my future purchases that was a platinum critic thanks! PfhorRunner: I also checked out those lian-li cases they seem pretty kick ass…
1). Split Polygon tool has a snapping tolerance option, you can choose how powerful to make the snap, and where along the line to snap. It defaults to 50% along an edge, if you increase the tolerance then it will be more likely to jump to exactly 50% if you're near the middle of the edge. Unfortunately without custom…
@perna: in short: its the same reason why I choose WinRar over the default build in windows zip thing. The long answer: maybe that initial step is a extra one but after that it makes a lot sense to me. Like xnView starts whenever I click for the first time on a image and it opens it with a snap 100% not resized in a…
Alright,ill crit based on what i saw. First piece that has alot of missed potential is the gate. For starters,why on earth did you unwrap it on in such a distorted fashion? I think it was a mistake to try to squeeze everything in the scene. Secondly the z brush work looks nice for the most part but your gate feels a little…