Hey thanks for the comments! Basically going for a "been sitting in a back room of a bank or something since 1800s" kind of vibe. Probably should have spent a bit more time on it but got antsy about getting some models finished up. Isn't funny how mistakes (like the wrapped text on the base) seem to hide out until you…
Have been working very hard over the past few weeks on a UE4 environment that I've submitted for the Grads in Games Search For A Star 2018 competition based on a piece of concept art for Assassin's Creed Unity: http://farm8.staticflickr.com/7467/15618632590_89512d132e_o.png I spent about 5 weeks working on it and have to…
Jonas is correct. This was the BIGGEST thing that shocked me about working here. The big difference is that in the West, there is an abundance of people sharing info and getting better to do better at their job and personal skill. Regardless of the type of job. For the most this is across the board. We have our slack-offs…
This is a great start. I love this kind of work. We were just talking about toon-style fx yesterday at work (I'm an environment artist working on a mobile game). You should take a look at the fx in Gigantic. http://polycount.com/discussion/137269/gigantic/p1 Also, if this is for a 3D game you should think about how your fx…
The amount of money some individuals are apparently throwing into that pot is fucking obscene. 7 $5000 backers? 30+ $1000 backers? The rewards are largely non-tangible too! 1/3rd million in 3 hours with only 1800 backers 0_o
Hey everyone, Thanks so much for all the very kind words. :D I can't tell you how good it feels to have so many people using Knald after it being under wraps for the last year! <3 For everyone who was having problems with the empty cart issue and various other browser specific problems. Everything should be working ok now…
I'm using 1680 X 1050, according to a fellow board member, here's the most popular resolutions to visit his portfolio. Most popular screen resolutions: 1680x1050: 26.58% 1920x1200: 18.55% 1280x1024: 15.92%
yes it can be pretty useful. 180 deg: invert red and green channel in texture 90 deg CW: invert red channel in texture and use channel mixer to switch place of red and green channels 90 deg CCW: invert green channel in texture and use channel mixer to switch place of red and green channels
I've actually been working on this terrain-blending issue in Unreal 4 for my Graduation Project. It's still a work in progress, but I'm pretty pleased with the results :) . If you're interested, I made a post about it…