Game model of Mauser C96. 2 texture sets, separate for main model and for magazine with bullets. (4K and 2K) Realtime screenshots from Unity. Model with textures is available for purchase on Gumroad: https://gumroad.com/l/yDNvR.
Hi, this is my first environment. I'm not an environment artist or anything, I'm just a programmer with some basic knowledge on modelling. I used Blender and Unity for this environment. I am looking for any kind of critiques.
worked on new environment for the unity neon challenge. The high res renders can be found here: https://www.artstation.com/artwork/VXl6P Progress can be followed here: https://connect.unity.com/p/future-earth-overlook
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Very interesting, I'd like to pick the programmers' brains on the way they get the dynamic viewport functionality, it could be similar to Unity's way of compiling then changing variables on the fly.
Hi, thanks for the kind words, I'm glad that you like it! :) @StevenZer: Yes we've used Unity. Awesome that we reached the Recap - thanks a lot to everybody!
I'll also mention middleware sites, I've been with Unity for ages they're an active community so you're not short of advice if a problem happens to crop up.
I have experience creating modular sci-fi environments in PBR with Substance Painter and Unity 5. https://www.artstation.com/artist/ken0y Best Regards, K