Police Drone Purpose Assist the district security or police in accomplishing their task and are quite versatile being used in every case as it is mandatory even for them. They only lack any sort of weaponry equipment as they focus on information gathering through the use of biological scanning, thermal scanning, material…
So, the reason why you want to use your greyscale layer as luminosity and have it set to the very top is a luminosity layer will take the values of that layer and apply them to every layer below. Lets say you have a base layer of 50% midtone grey and want to paint part of it red with a multiply layer. Doing a full 100%…
There can be a pretty significant difference between what bakes/packs well and a layout that is painting friendly. If you do a lot of painting, you can use two separate UV channels. UV1 bake/packs well, UV2 painter friendly. Then transfer UV2 to 1. I tend to do this with ultra low poly meshes that are mostly diffuse only,…
Heh Thanks guys glad to hear their actually useful haha! El Scorcho that sounds hard lool, perhaps using curves or a gradient map on an AO to create a selection for them? I dunno o_0? Scythe I'd probably just be repeating google for the most part lol but I can go over some of the finer tricks within UDK in a later one of…
I decided to take the plunge and get Modo SE. Max to Modo user critique: Decided I'd just go back to square one, nothing fancy, make a weapon and learn the tools from the ground up. I started last night and right now I'm going to watch the sculpting vid. The lod1 and uv are done. I probably could have saved about 4 hours…
First , sorry for not updating this thread. I am really ashamed to be honest that I am not able to keep this thread alive over the whole time I am working on this project! But here is a big update/final update for you, because I`ve called this project finished. I also finished my bachelor degree with this project and I am…
So the retopo is going ok. This is a bit of new way of doing things but then also a variation to how I usually go about reopo-ing hardsurface stuff So I was going to wait till the end and write a postmortem on the entire project but I thought maybe that was a bit too much to write down and I'm sure even if I cover things…
Wow, this program has a LOT of issues right now. I am running into bugs at almost every turn it seems like. Doesn't take away from my opinion that Quixel is a lovely creation though. I regularly have 3DO not matching DDO. Just loading up my test project a minute ago leaves me with the PSD's displaying older texture…
Thanks @Gav for this interesting and helpfull article. Here is my experience and my point of view on demoreels. As a 3D animation student at a high vocational college it was mandatory to make a demoreel. Yes, ofcourse it's great to have one if you do character animation, but that's something I dropped at the beginning of…
If this only occurs when you maximise your document window, then my workaround suggetion would be to not maximise it, and instead use one of the other screenmodes you cycle through with F. This has the same practical effect of maximising the screen real estate, but without the irritation you cite (maybe). I'm not so sure…