I removed all materials from the XRef-scenes but the DLL warning remain. There are no scene materials. I can't find the cause of the missing .gub files in the xref files. How should I remove them?
To get a better idea of what you are talking about I have quickly desaturated the scene in Photoshop slightly, personally this is too grey for me but is this kind of more what you think the scene should be like?
The scene looks beautiful. How about put little bit more light on the scene? I think it is too dark. I'm pretty sure more lights would show your high-quality textures.
Are you working in a scene with complex shaders and are you using default viewport or HQ or 2.0? You can try exporting that model into a fresh scene and see if its still laggy. Try FBX or OBJ export.
okay guys so i added some detailing on the bridge... what else should i put in the scene?? after making the scene i will change the tires then gunna move on doing the textures/lighting. -cheers
Agreed it would be awesome to see these in some kind of scene. I would looove to see a cute little desert scene from you, like a little oasis or resort area or something x] These textures are yummay.
Testing different scenes using LPV and dfao. Can dfgi and lpv be used together? How does DFGI compare to LPV? Original scene above by Koola. No baked reflections with screen actor capture yet.
what's been said already is very true. Personally I'd put your UDK scene first and drop the tunnel scene for now, or at least re-light it and soften-up all the black that's washing it out.
Very nice work! Also, it's great that your portfolio is very clean and easy to navigate. The only thing I would say is that the vending machine in the prison scene is too clean and emissive to match the rest of the scene.
Wow. Zoic has really stepped up their game for the space scenes. Seriously. All the space scenes were at least 2x better, cleaner, sharper than ever before. They made GOOD use of their time!