yepp, although you need to change the folder structure very slightly as they put a copyright symbol into the folder name which needs to be replaced with a "(R)". The sandbox doesnt like copyright symbols in filenames.
Well you can always replace the backlight with some rim light/fresnel in the shader maybe ? I'm not used to toolbag 2 yet, just bought it last week. Lighting is always hard.
I'll replace the images in the last post with my final images tomorrow as they're pretty much the same, but I made this pretty cool GIF. All just images from this thread :smiley:
Got some time to get the proportions of body right in zbrush and will continue concepting there. Still trying to figure out to what degree making her a robot/replacing parts. Comments and critique welcome!
How so, wont it replace the faceted normals? Is it better to just use smoothing groups? That sounds cool, can I get a link? What else could you do with custom mips?
are the end bits on the skirt going to be changed? the rest of the model is fantastic, but the geometric shapes there are clashing a bit... though i don't really have any ideas as to what you could replace them with
F7 toggle the render mode in game mode. Technically, everything should appear the same in game editor as it does in game. If all else fails, could replace the diffuse textures with a solid color
Can't you just flip over the sheet? I'm still on my Intuos 3 but if the surface sheet is as easy to lift/remove/replace and the backside isn't textured...? Thought I'd read that somewhere.
alright ive uploaded a lot of changes now. The teapots are gone and replaced with just thumbnails of the different renders. Ive also adjusted pretty much all colors to hopefully make it easier to read.
well probably a popup small window with a slider or maybe a HUD instead of channel box, and its backward compatible too. Well its time to replace that 'bevel' button you have hehe..