Great work! Just some stuff to think about. Animating quads is murder. I love the cat rig procedural walks for animals and especially insects. The walk steps are too small giving an aged impression rather than a slow one. When we smile our cheeks puff out some. Try not to do cam cuts over 180 degrees so as not to loose the…
I think the fisheye effect comes from a ridiculously high fov, somewhere around 180. I dont know really, theres probably some way you can distort a camera view in kismet, but I'd presume you might need coding to distort the player view/viewport.
Second what "Another Caveman" said, hit them up and see whats happening. https://www.gamedevmap.com/ Also keep an eye on this thread - http://polycount.com/discussion/182295/internship-thread-apprenticeship-thread-for-students-or-juniors-summer-or-year-long-please-post/p1?new=1 Good luck :)
You can try instead of negative scaling, rotate 180 on Y. Just be sure to center pivot first then then move pivot on one axis to where middle of the mesh is.
Come learn how to sculpt Dinosaurs with David Krentz, the director and lead sculptor of Dinosaur Revolutions! David Krentz is responsible for creating over 70 Dinosaurs for that project. Over 70 Dinosaurs! That is a huge number and is only possible by someone who knows how to sculpt in ZBrush and is fluent in the form and…
http://dl.dropbox.com/u/70664082/Previewfinal2.mov Did the post infinite pre infinite and adjusted the tangents accordingly for all controllers. Also edited the animation on both feet joints and made sure they cycled correctly. You'll notice the secondary movement on his loin cloth. if that's what you call it. I think it…
Hi Luxxa. I FEEL YOUR PAIN. I've generally been the artist that has to go around fixing all of these any time they happen -- and they happen terribly often, especially when you're working with modular geometry. The cause of the flashing dots is, supposedly, t-junctions. (i.e. Edges that are snapped together, but where…