Lupus, actually you can make Smart Resym mirror along X, Y or Z axis, look for the little dark box to the right of the button with tiny X Y Z text, you can click those on or off to highlight them. It's just that X is the default.
[ QUOTE ] Also is there a way to lock down the "yaw" on the perspective view when rotating the view? The horizon line keeps going on a slant, which makes me feel mildly seasick [/ QUOTE ] There is a way! not that I can remeber where the setting is haha. Although if you have modo you should give being able to rotate in…
Does the script reflect how it's done in Max?? I can't seem to get good results. How are u supposed to get orient joint values from rotation? Hito, If you know how rotation order on joints affects axis and create yer control objects accordingly. execute the following script. else, before executing... yer nurbs circle fer…
http://www.zbrushcentral.com/zbc/showthread.php?t=057154 Helps a lot with sub tool management. The help sections linked there takes you right through the whole plugin as well. For eyes: if I know the eye position I just make a low poly set in max and position them appropriately, and take them into Zbrush (both eyes as one…
Well, waht kind of engine is it? Can you have lit alpha tested stuff? What kind of alpha blending does it have, if any? Can you have large groups of alpha blended polies that draw in the correct order or is it strictly alpha tested only? Can you have sprites and tubes? The way I have my grass set up in my engine is a…
Keep your mirrored normals to the x axis only. As well, what you see in the model viewer is always worse than when it's fully baked with a lightmap. Your lightmap uvs should be well spaced too. As far as I've experienced, the seam will never be gone just greatly reduced. As for the seams on the separate uv chunks not sure…
Yes, extending UVs past the 0-1 range is acceptable for games. The images you show seem like they'd work fine. Lofting a spline and generating UVs like that is a good workflow for models like racetracks. One thing to be aware of is that some games use compressed formats for models where the "range" of the UV-space is…
Few things I've found: Rick James is the host of Bounce FM. Axel Rose is the host of the classical rock station. Make sure you work out on a daily basis - you'll lose your muscle mass quickly if you do not. And eat regularily! Stick to the salad meals so you don't gain weight. Found this out the hard way.