This was great advice. I have been spending more time looking at architecture and over the last year or so. I was looking through a new book (http://fr.phaidon.com/store/architecture/this-brutal-world-9780714871080/) and was amazed at how diverse and different brutalism can be from what I've grown up seeing. Anyway, I…
I'm new to UE4 (lots of experience with UDK, but am only just upgrading), but I'm still quite certain that precomputed lighting is still a big part of the workflow. I did some flipping through the official documentation (Here if you're interested), and my impression is that while the indirect and dynamic lighting is a lot…
I worked for 2 years on an unannounced project and as such have nothing to show for those 2 years now that I am looking for a more meaningful job. I HATE the weak attempt at an excuse for not constantly producing art, "busy at work" "busy at home". fuck . that . shit As I said, I have NOTHING to show for my two years.…
you want to do something meaningful? then get the hell out of games, you will work on something entertaining at best, not that entertainment is bad or anything. but if you want to do something meaningful study medicine, go fix ebola, cancer or set up a school somewhere in the 3rd world. games can be meaningful for some…
No you are correct, maybe I sort of misunderstood what you were trying to say, I was mostly reflecting on myself. If understand correctly now,I have seen that many 3d colleges have a slightly outdated learning path. Education and knowledge is provided by all, but it is your responsibility as a grown person to filter what…
Right, I think you have some solid geometry and it looks good. Currently it just seems like a nice subway station, but there isn't really anything to make the scene stand out. You appear to have a couple blood splatters on the walls, but no real reasoning behind them - what's the story of this place? Who usually comes…
Jeff Cronenweth is one of the cinematographers I admire most; take a look at the basement scenes of Fight Club. If you want to go into technical details, have an eye for practical light sources - they are above the crew and they lit the scene almost completely, always illuminating the two characters that carry the…
Can you clarify this a little better please? Can you post the actual asset as seen in game that "looks bad"? One thing you need to realize is that specular maps shouldn't necessarily always be black and white images. The purpose of a specular map is somewhat in-depth, but one of the key functions of them is to reflect…
I know it is frowned upon to critique work in and Art dump for a released game but seeing as how PeterK/Exis would like to enact improvement. I gotta agree with Cap Hotkill although most of the work is simply amazing, this gun and the one below don't seem to be hitting the same quality bar as the rest of them. Critique…
Hi Bezz :) Good job on being brave and posting. I hope you continue to post your work and look at other's work on here. Don't be afraid to comment, unless they've specified that they don't want critique or comments. Most people want and welcome any feedback :) I like your weapon sketches. Since its "sketches" I won't…