Thanks for the help on this suffeli: great shots, they really helped! I could tell the chin i gave her was all wrong. i tried to screencap the first potc but the shots i got were too low rez and really didnt help much. Aside from adjusting the chin, i shortened her face vertically, moved her eyes closer together and made…
I would say that you could try and gather anatomical references from animals that may share certain aspects of your design. lots of wasted polys too. Only place polys where they are needed. The eyes are a bit weird as they don't really match the surface and loads of extra polys running through the middle of the head for…
erm bollox... try it and see, but each of those divides will be a small seam, which in game will most likely have AA or mipmapping issues, no matter how clean a bake, less peices always leads to a cleaner normal bake and better diffuse anmd by AA i mean texture filtering is split by UV seams and anistropic filtering is…
Soul.. that post wasnt a response to anything you've put up about the game, positive or negative, I'm truly enjoying playing, and the replay value of the tracks / vehicles has just in general been a lot more pleasant than my experiences in the past with the GT series. As a side note, I must say playing with the controller…
It's not perfect, but it's nearly good enough for a first attempt. Try repeating the process you used on the grip to fix the inner/outer faces on the trigger guard. I revised the screenshot above with a couple more splits, which should help to straighten out the bit at the top of the gun. Make the splits and again use the…
[ QUOTE ] I have to ask, why is it that the church uses the cross, the thing that killed jesus to promote their religion. That has never made any sense to me. I wonder if he would have been impaled if they would have used a long spear as their logo. Nothing says worship here like seeing spikes on a building. Or if it…
Er, the angled lines are always there when you make a face selection in the UVW window - it's not a bug. You can change the "shading style" of the face selection in the Advanced Options window, it looks like yours is set to "hatched diagonal" - you can change it to any number of things from cross-hatched, to grid, to…
Wireframe of above here: http://i10.photobucket.com/albums/a136/thnom/johncandy/candyneweyes2.jpg Fixed the eye mesh (brought the eye lids lower down) and cut the eyes in half (giving them more texture space, no back half). They now look much better IMO. I also added (although you can't see a damn thing) an extra row of…
thanks for the input. hmm..no way to weld them eh? not sure just pushing them over will do the trick of removing the seams. visible seams are a result of there being two uv vertices on the same space on the model yes? i figured the only solve was to weld as many points together as possible. well it would be a great…
Watch for deformation order - this is true in Max as well. Understand the concept of blend shapes: each target/shape whatever stores information for every vertex of your model, which is a point in 3D space where it should travel to as you increase the shape's weight to 1. Skinning also moves the vertices, driven by the…