At XRS we create VR Archviz applications. We are currently
looking for someone who can help us create animated crowds that add liveliness
to our developments. Ideal candidates would be Technical Artists or Animators
who can deliver optimized meshes/animations that we can just drop into our existing
Unity projects. We are…
@throttlekitty I believe the issue you are running into is due to: proc tkPerformCrease() being a local procedure as opposed to a global procedure. On Maya startup and initialization, Maya will parse all scripts located in the environment variable script paths (located via default internal vars and supplemented in your…
The second and third screenshots would be more useful if they were wireframes or texture flats or something. As it stands, they are all basically the same shot. :) Also, some better lighting would show off your work more effectively. In terms of crits, these are a solid start but they are lacking any sort of character or…
@ Archanex: Hi! I'm glad you liked the GDC talk! I'm always surprised when people know who I am, sometimes I forget how small the industry is :) I generally have to create extra controls or constraints when I'm working with scenes that have multiple characters and/or props. For instance, Imagine I have Scout, her dog…
OK, so I looked at your stuff. First off, I think the biggest question you need to answer is what do you want to do in games? Do you enjoy modelling, texturing, animating, etc? You have a number of pieces in your portfolio but it feels like you're spreading yourself thin and not really a master of any one thing. Smaller…
Hello there, let me start by saying i haven't worked in a studio yet, i am nothing but a newbie but i want to say a couple of things that come to my mind, which i believe should be mentioned. First of all i loved that video you posted, it's the first time i see a video related to houdini and i can say it's rather handy…
@Beton_Brut I get what you mean, when you say you don't want to spend your supposed to be working time on learning the processes behind things. I get it but it is part of the process, none of the time is wasted though. It just requires a bit of a change of thinking. Growing as an artist is just part of actually being an…
Hey! I'm by no means on expert on any of this but here's my two cents - I've always thought creating new things within the parameters of an already defined style is hard to do well! I can only echo what some of other people have said but - A lot of people make style guides to help - which are just big illustrated rulebooks…
martygalinskas3d,Jack M. : Good points , i've tweaked the lower rocks silouette , added thinner cracks to the wood , bumped inwards the shingles end. As for the more significant changes you suggested .. i sort of set a time budget for this , if i have time later i could add a new texture sheet with detail props like small…
Thank you guys for your interest in my project! @ivaanoz That chesterfield chair was hard for me to make, as it was my first piece of that kind.That specific prop was entirely made in 3ds max, i retopologised it by hand to see if i could do a better job than an automatic retopo in Zbrush. Turns out, it's about the same…