As per your request rdmlegend some asset shots / textures. The scene is constructed mostly from a the frame works and a broken up version of the foreground building facade with a few other assets scattered about.A couple of the assets were pulled from previous projects to fill visual holes (rocks, tree). Textures Material…
FINALLY a taste of the game I bought my 360 for! :D Loved it! Feels like a cross between RE4 and Re0. Took a couple of tries to get used to the RE4 controls again. PFFT! No need for move and shoot (10 RE games and you still are disappointed when it's not there?). Fire off a few shots, move to another vantage point. Upping…
Im sorry but that hourly figure of $74 an hour is a lie,its utter bs. Average auto workers do not make that much an hour. That figure was put out there by a New York Times reporter with shit math skills and it was quickly picked up as a GOP talking point. Ill repeat it again,no auto worker makes that much an hour. The fact…
It depends a bit on game, but generally it comes down to figuring out how close the player gets to an item and then basing texel density on that. For the roof you could go with a bit lower then eye level, though not ridiculously much. But you don't have to, and the answer lies in modularity. Here's what I'd do: This would…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
sometimes if one person answers then others dont, but i am not the best person to actually answer this so hoping some more experienced enviro artist might chime in. I just saw that there is some missing information might be helpful to have for the question. I can only make a few general suggestions: since this is mostly…
By The Power Of PLACEHOLDER! :D So I reached the wifi limit at the hostel I'm staying at, and found a pretty neat library just down the road. Aus is really amazing place. It's like a mix of San Francisco and New York, but with none of the dirtiness and grime that usually comes with cities, and the people here are very…
Heorogar: Looking pretty good really. So good, in my opinion that I think if you want fair and helpful criticisms you're going to need to post your concept art or reference. Its currently a very competently produced bald frowny man. (video games constantly seem to need those). It seems to be without any high frequency…
Thank you so much MikeF and Ngw for your help! Yes im trying to implement everything that I can see is happening in the examples. I was able to achieve something in terms of baking. I will experiment more with the suggestions you recommended. Thank You! here is what I am working with right now. I was able to bake the the…
On the Delerium page, clicking on any of the images takes you to a Vimeo site for the video. This is definitely NOT the expected behavior; either remove the link entirely or link to a larger version of the image. The final two projects only have a single image, so the pages feel barren. At the very least, I'd expect to see…