Hi guys. I've been working on this project on and off for a while, and decided now would be a great time to get feedback. There's a bunch of place holder materials and meshes in the current screenshots, but the broad strokes have been set. Thanks! Update:
It looks like you're using an older build. Try updating to the latest (4.06), filtering (anti-aliasing) was reworked in 4.04, and this may improve the results in your scene.. Something else you can try is disabling mip-mapping for the normal map. You can do that by clicking the gear icon next to the normal map. This may…
That's good to know Miauu. I usually use it to instance my Attribute Holder modifiers. I didn't actually test it with a Edit Poly mod. Thought it would just work.
Face is great. Those "lumps" on the side of the thighs, whatever those are called, make 'em more sharp and stylized maybe? I wouldn't be afraid to go bolder and more stylized.
Just putting this here as a place holder, will try and make a Mojo jojo skinned wukong, the greatest villain of all time. Will put my own twist on it so that it wont look too much like Mojo jojo
I box mine up exactly as it came, I even wrap the mouse and pen holder in the cover they came in. Been well over a year now and it might as well be new still.
I found the shotgun lying around and thought id update it a bit here is a first wip of it with a strap, ill add some more to the strap eventually like the shell holders etc
here is the low poly with the baked normals, hair is place holder, just used some old hair textures. and face textures so far, still need to do the skin maps.
Update: fixed some proportions and red dot sign position, the RDS rail is smaller (just like in modern arms), holder is much smaller, trigger added, some minor fixes.