@brandoom, thanks, glad you like it! @sltrOlsson, yeah I suppose the head looks a bit plain compared to the rest of the model. Thing is, the other side of his head has this really bigass scar, which you can see in the viewpoints render. I should've made that side of his head face the camera. Unfortunately I only realized…
Thanks all! I'm really glad you liked it. And also thank you Ultra for that feedback on my 2D work, alas these days I only get the chance to do 2D when texturing :-P Hawken, we're actually using an open source engine: Open Scene Graph. But we will be using real pixel shading and different shaders, I guess the result will…
Much much better, just need to get that brass under control and you're in business. Well, one last thing, and MoP already covered it and its easier then you might think to fix, and that's the UV layout. There are a lot of broken pieces which chunks up the vertex count quite a bit. Every UV seam is broken and verts along…
Thanks for the replies. Kevin: After looking closer, I agree with you. I am going to try and match those colors closer and make them less saturated. DiminishedSelf: You're right , the Gulf and Texaco signs don't make much sense, I think I am going to change the pumps to Gulf signs. As far as the frontier gas sign, I didn't…
WOW B1LL WAS RIGHT! Normals maps are evil, look at all the hatred they cause!!!! Now my opinion on the whole painted vrs modeling thing, even for simple shapes i still prefer to model, creating bump maps by hand has always been a pain in the ass for me and i'de rather be in modo modeling that stuff any day, its not like…
Tldr; Add colors, stop & do other things come back later. "stuck on textures" i am getting more into colors lately & i feel this is very "one toned". Maybe this is why it may not be interesting enough or satisfying for you? I can say for me (outsider looking in) things do feel off for me also. Did a search term that might…
Hey all, she's done!! You can find more on my Artstation page, including an idle animation, a map breakdown, and more! [https://www.artstation.com/artwork/0laD4E] I really invite you to check out the porcelain material on Sketchfab, It's hard to capture the way it reflects light in a simple image render. Special thanks to…
Not sure if you still need help, but I suggest you set a breakpoint in that line and check if the GetComponent actually finds your Renderer Component. My first guess would be, that it cant find it. It would also be helpful to see a full example of your code, because the problem may lay somewhere else. You can also try to…
Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…
Hey guys, I've been working on making some cool materials lately, and TheKeg showed me Dice's document on how they do their Sub Surface Scattering inside of Frostbite 2. The technology behind it isn't anything out of the ordinary, so naturally, I decided to try and bring it into UDK. Here are the Results: [ame="…