http://wiki.blender.org/index.php/User:Stuntman/Extensions:2.6/Py/Scripts/Mesh/weightloss I found this addon that let's you set a bone limit (Unity supports 4 bones per vertex, 2 seems a little low.) Then you have to run a Clean in Weight Paint mode to actually remove the bone influence. As for the extra junk... The best…
A general crit for everyone (if I may), you're still designing a blade. Keep that in mind. There is more to design than making it look purty, make it look like it would work, and you'll be adding a whole new level of awe to your design. Half the ones seen in this thread would be horrible to use, some of them look more like…
Well, you can to an extent. However there are certain things that are much, much more difficult to accurately paint than they are to model or sculpt. Like complex hard surface work if you need normal maps for modern shaders, painting isn't really an option there (as its nearly impossible to paint in the shading…
Yes, true there's little to distinguish between the two, for example either Blender and Max especially when outputting game ready assets though that said each still have, dare I say 'idiosyncratic?!' differences feature and workflow wise... Anyway overall they're equally viable modelling tools, it's just that one is an…
I've always looked as online courses as something additional to an undergraduate diploma/degree especially in a saturated job market. Plus a lot of professional artists teach in the diploma programs and come from local studios that have the greatest likelyhood in hiring local students. Then again I feel that every artist…
Actually, you were right at first when you said there was a mirror seam, it's just not apparent from the angle that I took a screenshot of the scene. I read up that using DetailMaps or something could hide the seam, but I'll play with that later. I don't use Maya, so I wouldn't know where to begin on finding out how to do…
I haven't played with it extensively, but from what I remember the last time I tried to do that, if you used any custom meshes as your particles, the ParticleSystem would stop billboarding regardless of what your settings were. I'd be keen to hear if there are ways to get around that. I imagine you could script the…
I disagree to an extent. While being an Environment Artist do require a certain artistic skill, they are also the backbone of Level Art and work so closely with Design that the ability understand environments both on technical/artistic/development standpoint are so important. Knowing how to create environments, shaders,…
My testing hasn't been too extensive so far, and only done on my own Megascan compiles. I get the roughness fairly close if I load the RAW files here and if they are off I simply tweak a little with the Alpha Offset of the map in Maya, this isn't by much though. But then again, I haven't done any Suite to Arnold 5 testing…
@Eok - yes I know, I'm sorry I forgot, I mean the thumbs were already done when I received the scale advice and I forgot to make those changes but I will definitively do that from now on @dii - thank you very much man @TeriyakiStyle - thank you yes, unfortunately my approach to everything I do is to find forms in the…