Main engine I plan to use is blender. Since I'm mainly interested in still shots, I think a basic skeleton should do fine. I can commission a more advanced facial rig if have need of it in the future. I think my main priority will be to get the head looking great. As long as the topology is good and I can commission a…
Hello All. I'm interested in becoming a UX/UI artist. I've looked around this site, but most of the information is slightly dated, and industries move very fast in this day and age. Any information anyone could give would be a massive help. 1) Is it a viable career? Years back I heard 3D character jobs have a massive pool…
Hey guys *UPDATE UPDATE* Back from internship and my stationary computer where my marmoset license is. Only really got around cleaning up the seams and putting him in the engine since I have another project I wanna get started on. Texture ended at 512. Also messed around with some expressions: Calling it. Again, thanks for…
Hey all, I was wondering if there are any comprehensive guides on creating game level environments from start to finish? I'm pretty brand new to the subject and it's techniques. Here's some examples of the kind of environments I'm hoping to make,…
I wanted to make normal maps to bake my High Poly to Low Poly. I have a model ready to go. Do I need to unwrap the model? If I do then do I need to collapse it back into an Editable Poly? I have pretty much tried both methods but the normal isn't coming out the way I expect, or at all really. So in general I am just lost.…
I cranked this out as a work sample geared to a specific position that ended up getting canceled (funding), but I really liked the concept and I'm tempted to polish it up for my main portfolio. I figured I should get some feedback on it first. Basic specs were less than 1k polys, minimum textures, intended to be seen from…
Skyscraper_01 This is a wip, there are bits untextured and a few pieces to add. Screenshots from UT3 engine. Some building work for a random mod, just to have a direction and to keep myself practicing and on my feet.:) 2x 1024 maps and 2 reusable 512 maps (repeating bricks and concrete) almost 4000 tris. Wires: Edit: seems…
Subject: Small prop, High/Low/Uv/Bake exercise. Polygon Limit: 2000 tris Texture Limit: 512 Husqvarna XP chainsaw(various models can be found, few free to pick/chose details from any model). This image has been resized. Click this bar to view the full image. The original image is sized 2611x1102. 3d view:…
FINISHED SCENE- [ame=" https://www.youtube.com/watch?v=gMXOX8W7cM0"]UDK Temple Scene - YouTube[/ame] Hello everyone, So who remembers that Brawl contest from like two years ago? Well, I had to duck out of it for work reasons, and I've been sitting here with a half-finished environment ever since then, so I've decided it's…
Hey all, So a brief introduction; my name is Peter Ryan aka TorQue[MoD] and I've been working in game design since 1999. I started out in the mod scene with HL1 and my mod Morbid Inclination. After Morbid, I contributed to some other mods as well as worked on some projects that didn't see the light of day. In 2010 I…